Diversity is a hot topic in every industry these days, but specially in the gaming industry. Every person one talks to is up for including and equity, however scandals keep on popping and our offices and the games we make are not yet that diverse. Why and what can we do?
Andrés Ortiz Suaréz (Deck Nine)
Gabby Llanillo (Riot Games)
Linda Komsic (Square Enix)
Hosted by: Cristina Vega (IO Interactive)
Award wining enging Glacier, Io-Interactive's propietary engine powering the Hitman games, it is not only remarkable efficient in terms of performance, but also in terms of development. Glacier is developed by a central team of about 60 very skilled programmers working with 3 concurrent project at a time - and no, we do not do overtime (like ever!). If you'd like to hear more, drop by this talk, I'll walk you through the insights of our organizational processes and tools that enable our teams.