Diversity is a hot topic in every industry these days, but specially in the gaming industry. Every person one talks to is up for including and equity, however scandals keep on popping and our offices and the games we make are not yet that diverse. Why and what can we do?
Andrés Ortiz Suaréz (Deck Nine)
Gabby Llanillo (Riot Games)
Linda Komsic (Square Enix)
Hosted by: Cristina Vega (IO Interactive)
Without a doubt, Quality Assurance is an integral part of the video game development cycle. But how does one define what quality looks like? It’s one thing to be able to play through a game and ensure its general functionality before release, and another to curate a specific experience for its players. What takes a video game from being simply playable to an unforgettable experience?
In this talk, I will discuss the value I've brought as a quality lead on my game development teams and how aligning with my team early in the process to define what "good" looks like, has significantly improved both the quality of our games and the relationship with our players.