Game Access Masterclass


Strategy Game Unit Balancing Masterclass

creator of Heroes of Might & Magic III, Vampire: The Masquerade - Bloodlines and others

In this workshop, participants will learn from Heroes of Might & Magic 3 director David Mullich the techniques that were used to create and balance combat units in that game, as well as learn more advanced techniques for balancing units with special abilities and intranstive (rock-paper-scissor) relationships.


Participants will create Heroes 3-like combat units using balancing techniques described in class and then battle armies created by other participants using dice and graph paper. Activities will be done in 3 phases:

  • Units with basic attributes
  • Units with special abilities
  • Units with intransitive relationships

Target groups

Strategy game designers

Main Take-Aways

After taking this workshop, participants will be able to:

  • Determine costs and benefits of game units
  • Create and analyze a cost curve for game units
  • Determine whether units are overpowers, underpowered, undercosted, or overcosted
  • Use Monte Carlo spreadsheet simulations to test balancing
  • Use a payoff table for balancing units with intransitive mechanics


6 hours

Required items

Only a laptop - you can bring your own, if that would be a problem please let us know


  • 31. 5. 2023, 09:00 - 16:00


6 200 CZK 5 123.97 CZK without VAT

The price is valid for 1 person. Places are highly limited!

About David

David Mullich is a veteran game developer who has designed or produced more than 60 titles in his four decade career. He is probably best known among Game Access attendees as being the director of Heroes of Might & Magic III and IV, in which he appears as the hero Sir Mullich. Other games he has produced include Vampire: The Masquerade - Bloodlines and I Have No Mouth, And I Must Scream. He currently teaches game design at ArtCenter College of Design.


I Have No Mouth, And I Must Scream
Vampire: The Masquerade - Bloodlines
Heroes of Might & Magic III and IV