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Can Uzer

Can Uzer

Lead Sound Designer
Can (pronounced “John”) is a Turkish/Finnish game audio designer with wide experience ranging across PC, console and mobile games, VR, and more. After completing his master’s degree in Sound in New Media, he ran his own game audio studio for several years, working for a variety of game studios. Currently, he works at Rovio as a Lead Sound Designer, working on a gamut of areas such as audio content, tech, and leading projects. Outside of making sounds and breaking builds, Can spends his time with video games, exercise, and general nerdery.

SOME OF THE GAMES Can WORKED ON

Angry Birds: Dream Blast
Darkfire Heroes
Angry Birds: Journey

Talks & sessions

Centralized Game Audio Development: Rovio Audio Team's Inner Workings

This talk is about how we at Rovio audio team approach game audio production, development and design as a central team, catering to multiple mobile game studios and projects. Participants can expect to learn tips on how to handle a large number of projects and overlapping schedules efficiently while aiming for world-class content quality. Topics on solving specific challenges in live-ops audio development will also be mentioned. 

The presentation will dive into several topics, such as:

  • Types of projects we handle and challenges we face
  • Structure of the audio team
  • Production approaches and tools
  • Tech pipeline and approaches
  • Design strategies
  • Challenges and privileges of mobile game audio

Some supplementary areas of audio work will also be touched upon:

  • Branding, marketing, licensing and monetization
  • UX, analytics and accessibility
  • Creating, fostering and promoting an audio culture within the team, the company, and for audiences