Diversity is a hot topic in every industry these days, but specially in the gaming industry. Every person one talks to is up for including and equity, however scandals keep on popping and our offices and the games we make are not yet that diverse. Why and what can we do?
Andrés Ortiz Suaréz (Deck Nine)
Gabby Llanillo (Riot Games)
Linda Komsic (Square Enix)
Hosted by: Cristina Vega (IO Interactive)
Often times Functionality, Certification, and Technical QA is considered to be more of a numbers game - allocate testers at a product once it’s “QA ready” and find all the bugs. In reality, QA is much more than that and can add valuable input, feedback, and risk analysis/mitigation during the production and development cycle from both a QA and consumer/end user lens.
In this talk we’ll go over some benefits of having these QA teams involved as early as pre-production, things to consider to make the team’s day to day easier, and how valuable QA feedback can contribute to driving quality and success leading up release.