If 20th Century storytelling was defined by broadcast media such as radio and network television, the 21st Century is going to be defined by digital storytelling. At the coalface of this movement, Sam Barlow has explored attacking traditional filmed storytelling from the perspective of a game designer. After Her Story and Telling Lies, Immortality is his most ambitious attempt yet to explore what happens when you try to make a Metroid game out of movies. Here he will talk through his design philosophies and the process of creating IMMORTALITY.