I'm passionate about graphics tech especially in the context of VFX. I joined Housemarque in 2013 and have been happy to drive our proprietary tech forward. I work in an amazing VFX team where we push the boundaries and try to redefine what's possible to achieve with modern hardware.
SOME OF THE GAMES
Sharman
WORKED ON
Returnal
Talks & sessions
The Evolution of Volumetric Fog in Returnal
The talk will cover various different approaches we took to implementing volumetric fog in Returnal. It will show all tested implementations along with the final implementation.