To bring the characters of Rockay City to life, we need to utilize AI systems of Unreal Engine 4. We will introduce its basic principles - Perception, Behavior Trees, Navmeshes and Environment Queries - and explain how we used and extended them in our project.
We will also talk about other essential systems needed to craft Combat and Stealth.
The talk is intended primarily for developers interested in creating AI for their projects. But no prior experience with AI systems is required and anyone interested in how AI is made in video games is welcome to join.